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GCN : May 2013
The public sector is finding gamification to be an e ective way to educate the public, train employees and encourage innovation. Here are five examples. Money Smart Game Board The FDIC and Dynamics Research Corporation partnered to create the Money Smart Computer Game, which teaches low- to moderate-income people how to manage their money. It awards points and certificates to winners. It drew more than 40,000 players in the first six months, and could be expanded into other languages. Originally a Web-only game, it s now available on CD-ROM for people without Internet access. ReGenesis In ReGenesis, players are sent back in time in order to prevent an environmental disaster. Players, acting on behalf of NOAA, arrive shortly after a hurricane, try di erent strategies, and then go forward in time to see how it all plays out. It s designed to teach about climate, satellite control and environmental damage mitigation strategies. Holowall2 A virtual recreation of NOAA s research vessel, the Okeanos Explorer. The craft is shared using a Holowall, an interactive display that lets users interact without any special devices. The screen is touch- sensitive, allowing a user --- locally or at the remote location --- to interact with the boat, thus creating a unique collaboration and gaming environment. The Okeanos recently returned from mapping the western North Atlantic Ocean as part of its annual shakedown at the beginning of its field season. Alien An example of a government game in the educational field, this NOAA game is still in development. In it, aliens seek refuge on Earth in exchange for sharing their advanced technology and after expending their own planet s resources. This technology allows the player to travel into future scenarios to see the impact of climate change and their decisions based on real data from the Intergovernmental Panel on Climate Change. NASA Moonbase Alpha A 3D game with both single- and multiplayer options, Moonbase Alpha simulates lunar exploration and is especially designed for young people interested in the STEM (Science, Technology, Engineering and Mathematics) disciplines. In the game, set in the year 2032, a meteor strike damages an outpost near the moon s South Pole, and the player directs the research team to repair the outpost and save 12 years of research. The multiplayer version lets up to six players work together. You have a variety of tools at hand, including robotic units, hand tools and the lunar rover. 5 GAMES IN PLAY AT AGENCIES GAMIFICATION EMERGING TECH GCN MAY 2013 • GCN.COM 19 Alien NASA Moonbase Alpha ReGenesis Money Smart Game Board