by clicking on the page. A slider will appear, allowing you to adjust your zoom level. Return to the original size by clicking on the page again.
the page around when zoomed in by dragging it.
the zoom using the slider on the top right.
by clicking on the zoomed-in page.
by entering text in the search field and click on "In This Issue" or "All Issues" to search the current issue or the archive of back issues respectively.
by clicking on thumbnails to select pages, and then press the print button.
this publication and page.
displays a table of sections with thumbnails and descriptions.
displays thumbnails of every page in the issue. Click on a page to jump.
allows you to browse through every available issue.
GCN : March 2014
DGE is no simple shoot- 'em-up game. It's all about resource management and communications. The equipment available in the scenario is the equipment actually available to rst responders in Sacramento. "We were trying to ensure that we could give Chief Costamagna and the rst responders of Sacramento an environment that they could train in the way that they wanted to train," said TRADOC tech chief Matt Kaufman. By making relatively small changes, however, developers can adapt the program to other cities. The DHS/Army team has also added capabilities not found in most games. For the Sacramento scenario, for example, the developers added a realistic re element. "If you look at commercial games, re is usually an art effect. It doesn't have damage effects," said Tami Grif th, associate branch chief at the Army's Simulation & Training Technology Center. "What you see in the DHS project is actual damage effects. If you walk into a re without protective clothing or breathing apparatus you will be damaged very quickly." And the more the re is allowed to spread, the more water will be required to extinguish it. "You can't just splash water on the re," said Milt Nenneman, program manager of DHS's First Responders Group. "You have to provide an appropriate amount of water relative to how big the re is." Nenneman's team also found that it takes three re ghters to drag a hose around, so EDGE re ects that. In short, the EDGE is all about communications and resource management. -- Patrick Marshall No simple game the leading federal agency in the develop- ment of these virtual-training tools, so we reached out to them. We re basically lever- aging our multimillion-dollar Army invest- ment to develop a realistic tool." According to Matt Kaufman, chief of the Technology and Innovation Division of TRADOC, the Army was already working on an active-shooter simulation running on the Unreal Engine 3 game engine. "Instead of trying to pay for the development costs ,we wanted to leverage the capabilities of a commercial product but ensure through our efforts that it supports the govern- ment," Kaufman said. "We re leveraging what the commercial industry does very, very well." And while EDGE is PC-based, it is flexi- ble in its connectivity. "We can connect to a Wii device or a game controller," Kaufman said. "Our goal is not to pick a single solu- tion but to provide a capability that gives the users the flexibility to focus on what is important to them." Through 2013, a joint team of about 80 developers, including artists, worked to create a 3D scenario -- scripted in coop- eration with Sacramento first responders -- and to populate it with avatars and equip- ment that reflected the conditions in Sac- ramento. DUAL-LEVEL TRAINING One of the real benefits of this tool is that it has dual-level training," Kaufman said. "You have the tactical-level training for individual firefighters and officers as they go about doing their jobs of putting out the fire and actively engaging the shooter. And you also have the strategic level, which is the unified command. It deals with re- source allocation, the decision on what tac- tics to employ." Those factors are precisely what EDGE highlights, he noted. "The EDGE environment gives you a chance, not only to train on what you re going to do when you get to a crisis scene, but for us in Sacramento it also gives us a chance to train with our law enforcement brothers and sisters," he added. With EDGE, he said, "We trained 20 people in a time period that usually would take us a month. It was very powerful for us." Following the Sacramento exercise, DHS is eager to enhance EDGE and to offer it to other jurisdictions. "We are right now in the process of trying to get some additional funds to not only harden the Sacramento active-shooter scenario and to distribute it to users, but also to supplement funding to build a school model so that first respond- ers and school staff can train for an active- shooter incident," Lee said. And one of the best things about EDGE, she noted, is that it s free to first-responder organizations. While the Sacramento sce- nario cost DHS-ST $3.2 million to develop, the resulting product is being offered free of charge. Development of additional scenarios, of course, will require additional funding. "The way we approach this, Kaufman said, is we say, Here is what we have right now. It is already funded and the government owns it. If this is good enough, then you don t have to spend anything but a little bit on the backend to organize the users and then you can login. If you want something we have not touched at all, we have to sit down and do a requirements analysis." According to Kaufman, development of the Sacramento scenario involved two vis- its over four or five days to make sure de- velopers understood the requirement. "It is sausage-making in its purest form," he said. • GCN MARCH 2014 • GCN.COM 25